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Tactical Forces Version 0.5 Beta Manual

Table of contents

The game menu
Playing the game
Controls
Map editor
Map settings
Online
Options
Team settings
Credits
To do list
Known bugs
Version changes

The game menu

When the game starts you should see the game main menu. You can use this menu to access Tactical Forces main functions.

Game menu

Here is a list of the functions with a brief description of what they do

New game

Start a new match with all the current settings

Random map

Generates a random map by placing objects, pickups and spawn points at random places on the map

Load map

Opens the load map file dialog and asks for a (*.smf) map file to load

Options

Displays the options editor dialog

Map editor

Goes to the map edit (more detail about maps is in the map editor section)

Online

Displays the online login dialog

Team settings

Displays the team editor dialog

Exit

Quit the game

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Playing the game

Once the match starts the goal of the game depends on the map settings.
There are 4 game modes.

Team deathmatch

The goal is to kill as many of the enemy teams soldiers in the time limit allowed.

Deathmatch

In deathmatch you must kill as many soldiers as possible from any team.

Capture the flag

The goal of CTF is to get the enemy teams flag and bring it back to your spawn point while protecting your flag from being stolen by enemy teams.
You will get 1 point for each time you bring an enemy flag to your spawn point with your flag also there.

Rush

In rush all teams work together. The goal is to kill as many zombies and bugs that will get harder and harder the longer you survive.

If survival mode soldiers will not be respawned after they are killed so the last surviving team wins.

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Controls

Keyboard

[F] - Toggles on/off if the view follows the selected soldiers

Soldier can be issued command with these keys: (Command information can be found in the command section)
[1] - Stop
[2] - Search and destroy
[3] - Explore
[4] - Player direct control
[5] - Guard
[6] - Set formation

The same commands can be issued using the in game tool bar.

Command tool bar

While in Player direct control these there keys will control the movement of the selected soldier
[W] - Move up
[S] - Move down
[A] - Move left
[D] - Move right
[E] - Change to secondary gun

<Left mouse click> Shoot towards mouse
<Right mouse click> Throw grenade towards mouse

Mouse

Left click on a soldier to select. Hold down the left mouse button and drag to select all soldiers in the rectangle.

Function keys

[F1] Display in game help
[F2] New game
[F3] Pause
[F4]
[F5] Show scores during match.
[F6]
[F7]
[F8]
[F9] Take screen shot (saves it in the working_directory/screen_shots/time_date.bmp
[F10]
[F11]
[F12]

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Map editor

To places tools select the tool from the tool menu and the click the <Left mouse button> anywhere on the map.
To deselect all objects click the <Right mouse button>
You can box select objects by holding down the <left mouse button? and dragging the mouse.
You can swap between tools in the category with the mouse wheel.

Map editor tool bar

The controls on the map tool bar are as follows:

New map

This clears the map of all objects.
The background wont be saved unless it is reloaded.

Load map

Open and load a map from your computer.

Save map

Saves a map to a file (*.smf)

Load background

This will load a background from an image file (*.jpg)

Map settings

Opens the Map settings dialog

Display grid

Toggles the drawing of the grid

Map object tools

This opens the tool menu. To select a tool just point to the type and click on the desired tool.

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Map settings

Respawn time

To adjust the time in frames that the soldiers are spawned type the new size into the box and press [Enter]

Soldier limit

This will edit the maximum amount of soldiers in the match per team.

Starting clips

Changing this will adjust the amount of clips soldiers start with.

Map width/Map height

This will adjust the size of the map.

Match time

Modify this to set the time in seconds until the match is over. (Not used in rush game mode)

Friendly fire

If this is off bullet wont do damage to team members, or else if it is off team member bullet do half damage.

Weapon stay

If this is on weapons wont disappear when they are picked up.

Survival

If this is on soldier will only be spawned once, once they die the match is over.

Game mode

The game mode goals are under Playing the game section.

First command

This option will be replaced by the team settings Soldier command.

AI difficulty

This adjusts how fast and accurate the enemy AI is.

Baby and Easy are slower and less accurate than the default AI.
Medium is the same.
Hard is faster and better at aiming.

Stating gun

This is what gun the soldier start with when they are spawned.

Map settings

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Online

This opens the login dialog to login to this web site via the game. When online you can open chat rooms with other players online and send bug reports directly this web site

There will be more feature like high score tables soon.

You cannot be logged into this web site and the game at the same time.

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Options

To open the options dialog, click 'Options' at the game menu.
Here is a list of the options and what they do.

Grid size X/Grid size Y

To adjust the size of the grid in the map editor type the new size into the box and press [Enter]

Cease fire

This is for beta debugging purposes, click the 'On/Off' symbol to toggle if the soldiers can shoot in the game.

Fog of war

Turns on/off fog of war, this will hide the areas of the map your soldiers cant see.

Display grid

This will turn the map edit grid on and off. This is the same as the grid button in the map editor tool bar.

Draw minimap

This may help to speed up the game if your getting low FPS. It will turn on/off drawing of the minimap.

Auto formation

If auto formation is on your soldiers will automatic join formation with soldier that are near them and have the same command issued.
If the leader of the formation dies they will return to there default command set in the team editor.

Auto select

If this is on when your selected soldier is killed it will automatically select a new soldier, if you where in direct command it will issue that command to the new soldier.

Fullscreen

This toggle if the game is displayed in fullscreen mode, it does not adjust the resolution. This can be toggled with [F4] as well.

Particle detail

To adjust the particle detail click on the box and select the new detail from the menu.
This will change how many particle are created. The higher it is set the slower the game will run.

I run this game on a Pentium 4 2.4 GHz, 512MB RAM, Geforce4 MX440 at low particle and get 26-32 FPS.
When I turn off particles the game rarely drops below 32 (max) FPS.

Game options

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Team settings

To select a team click on the 'Team' logo.

Teams

This display the team logos, click on the logo to select the team.

Members

Displays a list of all member in the selected team.

Team name

Displays the name of the selected team.

Total kills

This record how many kills the team gets in every match.

Total points

This record how many points the team gets in every match.

Color

Click on the box to select the color of the team

Team logo

This displays the current teams logo.

Load logo

Select this to select a new logo from a file, The image should be 32 x 32 pixels.

Name

This is the name of the team.

Command

Click this to select the default command for the soldier. When a players soldier is spawned this is the command that will be issued.

Add

This will prompt for rte name a a member then add it to the list.

Delete

This will add or remove a team member

New team

This will create a new team file and prompt for the new team name, logo and color.

Save team

This save any modifications to the team.

Close

Click on the [X] in the corner to close the dialog.

Team settings dialog

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Credits

Lead game design (Programming, Graphics, Web design)

Petah

Assisting game design (Ideas, Graphics, Coding)

Dino-cool

DLL Programming

39dll.dll by 39ster

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To do list

Make a queue list in the map controller that store object IDs, timers and positions to create new objects. This could be used for re spawning ammo packs health packs and even missions.
Make mission game mode.
Improve CTF game mode.
Random Spawn Points
Finish team editing, loading and saving.

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Known bugs

Version 0.5B

Soldiers attempt to shoot at zombies and soldiers that are behind a wall.
Team editor is semi working, the new team button has no function ATM.
The team editor is displaying the first team member twice.
Soldiers somtimes move through the corner of large scale walls.

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Version changes

Changes In version 0.7 Alpha (Unreleased)

Add tool tips for map editor tool bar.
Fixed team editor. (New team button, Add/del member, member list and command text over run)
Fixed long wall bug, now soldiers should not move thorugh walls when they are streched.
Automaticly displays highest scores form this website when submiting a score in game.
Fixed bug that makes soldiers target enemys behing walls.

Changes In version 0.6 Beta

Changed explosion particle effect, small changes to other particles for performance.
Added new bug to rush mode, also added eggs and dead enemy's.
Added fullscreen mode, toggle with [F4].
Matches are now timed and will finish when the goal is complete or time runs out.
High score table added after match is over.
High score uploading to web site.
In game bug reporting/messaging to contact us (In the online menu).
Add map setting to change the players team.
Team editor with custom colors, logos, members and starting commands for soldiers.

Changes In version 0.5 Beta

Improved GUI system
Added main menu
Added random map generate
Changed options and map settings
Added more maps
CTF AI code
Changed other AI coding
Fixed some bugs and probably made more

Changes In version 0.4 Beta

To many changes to remember them all.
New map editing system and controls.
Improved code, faster.
New guns (Uzi, Rocket launcher)
Game modes (Team deathmatch, Deathmatch, Capture the flag, Zombie rush)
New GUI
Improved options editors
New graphics.
New map file format.

Changes In version 0.35 Beta

New Fog of War system, you can turn this option on/off the options dialog
Allot of Bug Fixes and code optimizations
Added an options window
Added Ammo pickups
From now on when you pick up a new weapon you drop your old one if it isn't a pistol or the same weapon as the one you picked up

Changes In version 0.33 Beta

Added allot of new GUI window enhancement
Added loadable custom teams (Not fully utilized at this stage of development)
Added an options window
Added Ammo pickups
From now on when you pick up a new weapon you drop your old one if it isn't a pistol or the same weapon as the one you picked up

Changes In version 0.32 Beta

Major recoding of soldiers main code, this will hopefully improve performance as well as some new improvements
Attack AI now avoids standing in direct firing line of other target
Added new particle effect for bullet trails and shells
Changed bullet from instant shot to moving object
Formations have been removed but will be added back in at a later stage of development
I have decided to remove the LOS system because it is begriming to be to hard to code with the limitation of game makers collision checking. So from now on no longer will you be only able to see your slats but you will be able to see everything.
Added toolbars for map editor and in game commands
Improved GUI Graphics
Debugged some minor bugs
Fixed Major bug in folder locations
Minor enhancement of attack AI
Fixed depth bug
Enhanced Map Editor
Added an ammo system, Now all gun come with limited ammo
Added 2 wall objects and 1 floor peace
When placing a object in the Map Editor any object underneath the new object with be removed. You can now hold [Ctrl]+[Shift] cancel this effect
Added control for middle mouse button, When holding it down all available map tools are displayed. Release the mouse button on the desired tool
More changes, upgrades and bug fixes not listed

Changes In version 0.31 Beta

Added new controls. for the mouse wheel
Debugged some minor bugs
Minor enhancement of attack AI

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